Man, okay, so picture this: Apple, you know, the bigwig tech giant, is jumping into the scene with Godot? Yeah, Godot—the open-source game engine folks can just use for free. It’s, like, a rare thing for Apple to do, right? Just supporting this visionOS thing. Kinda weird for them, or maybe not, I dunno. Depends on how you look at it.
So, Godot’s like this toolkit for game developers, all open-source-y, unlike Unity or Unreal. Those are cool too, but Godot’s the rebel here. Anyone can just, bam, contribute, tweak, and share. No strings attached. Maybe that’s why Apple’s cozying up to it?
And get this: Apple’s guy, Ricardo-something, not that it matters really, was talking about adding this visionOS biz to Godot as some open-source deal. Imagine games in, I dunno, windows at first, but then full-blown, dive-in immersive stuff. How rad is that? Takes time, though. Nothing Apple does is just “quick and over,” you know? No solid dates. Classic Apple.
I mean, Godot rubbing elbows with Unity, Unreal, and all those snazzy Apple tools—X-code, Reality Composer Pro, what-have-you—it’s kinda wild. Makes you wonder what’s next, ya know?
And yeah, Godot’s not just sticking to Vision Pro. It’s got VR dreams on the Quest, PC, and all that jazz. Endlessly cool, really. Makes me wanna jump in and try, but then laundry calls, so there’s that.