So, Wizards of the Coast finally decided to give the Portuguese-speaking D&D fans some love in 2022. Yeah, it took them eight freaking years since 5th edition dropped, which is wild if you think about it. Pedro Coimbra, big name over at CapyCat Games, was already on the ball before that though. He was playtesting 5e and decided to break down the rules in Portuguese on YouTube. Kind of makes you wonder why the official translation took so long, right? Anyway, Pedro’s been busy. He cooked up a custom game setting and now a version of that with some 2024 rules is hitting Kickstarter in English.
Pedro calls his creation “Skyfall,” which has this whole “tragic aetherpunk” vibe. Imagine a continent, Opath, just getting wrecked with islands plummeting from the heavens — sounds chaotic, but there’s also this mysterious thing called Aetherium powering everything. It’s like, yeah, innovation from disaster, but nobody calms down because everyone’s paranoid about another Skyfall.
Here’s the kicker — Skyfall’s about taking a stand. Coimbra says you’ve gotta act or, well, everything’s toast. The game swaps 5e’s heroic inspiration for this Catharsis system where your character being flawed actually helps. Elves munching on beautiful stuff? Frog-like Anuri clinging to old gear? Wild, right?
Pedro’s point is it’s great for newcomers. Just get into your character and you get these awesome mechanics as a bonus. Feels a bit like training wheels for epic storytelling.
The Kickstarter’s about translating this beast of a book — 500 pages of pure imagination. You’ve got everything: dragonkin, vampiric nobles, even subclasses blending magic with engineering. Cool stuff, with 10 regions each having its own oddities like sun temples or bug-riding duelists in swamps. Ugh, love it or hate it, it’s unique at least.
Translation? Not a huge hurdle since most groundwork’s ready. Pedro’s shooting for a year-end delivery, which is ambitious, I guess? Backers get early access to one-shots to mess around with mechanics. Seems they’re going full community-driven on this.
Pedro says it’s all about community first. Playtest, playtest, playtest… and they tweak things based on feedback. Gives players a real voice, not just a seat at the table. Honest fan engagement — refreshing these days, right?