Helldivers 2 just rolled out a brand-new Major Order, and whether you’re coming off a tough loss from the previous challenge or logging back into Steam for the first time in ages, it’s crucial to heed what this mission might unfold.
Previously, we saw the Democracy Space Station return, revamped and ready to join the battle against the Illuminate. Now, it’s back to the bug-infested fronts for another mission. Of course, if you’re a dedicated bugdiver, you probably never left.
On first inspection, this new mission might not seem all that special. You’re tasked with extracting 22 million common samples from Erata Prime and 15 million rare samples from Gacrux. Plus, you need to ensure Super Earth maintains control over Fenrir III within the next four days.
But there’s more to it. You’re actually laying the groundwork for new tech development aimed at tackling “The Gloom”—the enigmatic spore cloud that’s been a thorn in the side of Terminid-controlled sectors for far too long. Interestingly, it appears that Gloom could be useful beyond just causing visibility issues for your ship.
Arrowhead’s full briefing sheds light on recent Terminid experiments using Gloom spores. It turns out these spores might significantly boost Element 710 production—potentially increasing it by a staggering tenfold.
“The implications of this result are monumental,” Arrowhead states. The potential here is huge; harnessing this power could revolutionize faster-than-light travel, extending its use beyond mere military objectives to encompass trade, research, and further colony developments.
So, could this mean that Super Earth will gain access to new resources beyond the revamped DSS? Or will it unravel a new set of challenges, like creating tougher bugs, possibly as a result of Gloom mutations gone awry?
Only time will tell, but this is Helldivers 2—chances are, we’ll get a mix of both outcomes.