Man, so I was diving into this article about Compulsion Games and their head guy, Guillaume Provost. Name like that, you just know he’s got some stories, right? Anyway, he’s been chatting about Microsoft and AI. Now, you’d think big ol’ Microsoft might be all over the AI bandwagon like jam on toast, but nah. Turns out, they’re not forcing these developers to slap AI into every crevice of their games. Weird, right?
Provost is all like, “Trust me, we’re not being shoved down any generative AI rabbit hole.” Honestly, when he talks, it sounds like he’s kinda proud of that old-school vibe. Like, these folks literally create stuff by hand. Reminds me of those artists who still use typewriters for the ‘authentic’ feel. Totally inefficient but, you know, it’s their thing.
But here’s where it gets cooler. Provost isn’t blind to AI’s shiny allure. He’s open to dabbling in it for some behind-the-scenes magic. You know, like messing around with storyboards in pre-production. Get a taste of the possibilities without fully committing to the AI express.
Still, you won’t catch them leaning heavy on AI. Not their style, and Microsoft’s cool with it. Sounds like they’re all about that handcrafted essence—like making a cake from scratch instead of using a mix. More work, but somehow, you feel it in the flavor.
So there you have it. Provost and his team, still rollin’ up their sleeves and getting gritty. It’s like watching a painter stubbornly dip their brush in every hue, even when there’s a computer that could do it faster. But hey, art’s not about speed, right?