Alright, so Capcom, in their mysterious and somewhat infuriating way, threw the sci-fi game Pragmata at us ages ago during one of those PlayStation shows — like back in 2020. Yeah, feels like forever. The game’s been rumored, whispered about, dropped into conversations, but always with that air of “Is it ever gonna see the light of day?” Now they’re saying we’ll get to actually see it at this big game fest in 2025, though some folks have already tossed it into the realm of vaporware. Harsh, but can you blame them?
Here’s the kicker — Capcom promises 2026. Is that a promise or more like a cautiously optimistic guess? I got to play it for a hot minute, about 20 if we’re counting, and let me tell you, I left practically salivating for more. Somehow, they’ve managed to create this shooter that just doesn’t feel like the usual rehash — which is wild ‘cause everything else was starting to blend into one big Soulslike soup.
So, picture this: Hugh, a space traveler, bumping into Diana, who’s, well, not your regular kid. She’s like an android, and they’re chilling (or not, really) in a lunar station that’s gone rogue with killer AI on their tail. So there’s this robot out for a murderous stroll — maybe more of a calculated pace, less T-1000, more zombie shuffle. Anyway, Hugh’s first reaction? Protect the kid, naturally. Guns blazing, only to find out, Diana’s packing some serious skills of her own. Think hacking, not hacking-someone’s-bank-account style, more like peeling back the layers of these bots to give Hugh a fighting chance.
What’s wild is Hugh’s bullets? About as useful as a chocolate teapot until Diana does her magic. It’s like this brainy mix of puzzles and pew-pew action. I’ll be honest, watching Diana climb like some sci-fi backpack while Hugh tries not to die? It was chaotic and brilliant. You’ve got options: quick hacks just to get by or those fancy ones you do when you’ve got space to think. Bots get stunned, and that’s Hugh’s cue to blast ’em or scram for some cover.
Early fights? They were something else. Not hectic, but tense — like, there’s a rhythm to it. The bots’ slow march is almost calming until drones pop in to remind you of the ticking time bomb you’re in. The controls felt intuitive, like it didn’t ask too much brain power to keep track of who’s where and what’s going down.
The base itself — the place is eye candy. I mean, if this isn’t one of those games that truly flexes the PS5’s muscles, well, I’m not sure what is. It’s beautiful in that sterile, we’re-all-gonna-die-in-space way. Hugh’s movement, along with the jetpack action, just like melted into the gameplay. Not every game nails the whole jetpack thing, but here? Spot on.
Bits of the story are breadcrumbed in — something went seriously south here. I caught flashes from those early teasers, a hint that Hugh might drop down to Earth eventually. Even if the narrative stays elusive, what I played felt polished, like Pragmata was seriously selling itself as something unique. Capcom’s hopefully pulling out the stops to deliver something original. Let’s see if it pays off — but as long as they keep dishing out thrilling demos, I’m more than ready to take it for a spin once it eventually arrives. It’s on my radar, flashing big and bright for whenever it finally makes landfall.
So yeah, they say look out for it in 2026 on the big consoles and Steam. Let’s hope they stick to that this time around.