Hey, so there’s this whole thing I stumbled into about a Black Panther game, and I just gotta talk about this one part that grabbed my attention. It’s all tied to the Nemesis System — remember that from Middle-earth: Shadow of Mordor? I’m kinda obsessed. Anyway, these folks from Monolith Productions, who did those games, were trying something new with it.
So, picture this: enemies that have, like, personal vendettas. Imagine you’re Talion, battling these foes, and they’ve got memories and grudges. Some run away and then, bang — they’re back, beefed up for round two. Crazy, right? Others, you might lose to them, only to shock them later by showing up for revenge. They kinda evolve, get promotions. It’s wild. It’s like your typical game baddies leveled up to real characters with actual aspirations or whatever.
Now, Cliffhanger — another bunch of creative minds — was gonna use this and amp it up with Black Panther. According to… well, someone mentioned it… you’d get to play as different heroes, like T’Challa, Shuri, and, yeah, the ever-charismatic Killmonger. They’d be fending off Skrulls. You know, those sneaky shape-shifters from the MCU movies like Captain Marvel and the Secret Invasion comics.
And get this: Skrulls would’ve been great for the Nemesis tweak. They could pretend to be your allies — bam, plot twist! It’s that kinda drama that’d keep you on your toes. Imagine fighting alongside a buddy, and then mid-battle, surprise! Your ally morphs into a Skrull leader you thought you’d already sent packing. Mind-blown, right?
But, nope. EA had to pull the plug — classic move. So now this awesome Nemesis spin is just a “what could’ve been.” And the smart folks behind it all? They’re left hanging, trying to figure out their next gig. Sigh. Feels like a missed shot, honestly.